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Character Development FOUR   p.1 of 7

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The material on these pages belongs to David Tulloch, and may not be suitable for younger readers.
If you want to use or draw some of it just ask him at david@virtuallycomics.com

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Roleplaying traps are fun ... at least in a abstract sense. Killing players off in a trap is a frustrating event for all concerned. The best traps are those that are only just discovered in time, or just avoided, or just not quite deadly enough.

Traps are quantum entities in roleplaying, best when they have a duality ... you are both dead and alive. Your cat reflexes just saved you from the deadly fall.

Tread carefully next time.